You all need to get this mod. I have oplayed all the mods, and this one has more races, more ships, more like the original hw1 and all in all requires a whole new set of tactics…
And as an aside… levi and zippo both helped me to get the dam thing working, eventually it was levi who had the patience and expertise to get it right.
So with that in mind, levi was passed to rejoin sf. I am unaware of the reasons, but would like to point out that as a player his skills are excellent, as I would join and partner with him anytime ie he can be my wingman anytime… he is techically literate, a little loud, and a little opinated but as a teacher I tend to overlook those little things or I’d hate most of my students … Any up for a discussion on probation …
How about his being sf in the fx mod only to be specific… Him, twilight, volans and I can try to increase clan play in that mnod
Just a thought
Hell I give everyone a second chance
Lagsy..who now posts respectfully and .pit…even if pit’s a republican…lol..he still ok in my book
Borderlord
Edit: Capitalization changed. Please don’t write in block capitals, it makes it very difficult to read. -Kaskara|SF
Further discussion regarding Levi’s membership should take place here, please. Further discussion about Levi in this thread will just be deleted because I’m lazy and nobody needs to see that much SF laundry out in public.
Let’s talk about the FX MOD.
I think the FX mod sounds kind of cool… lots of races, though I don’t know about the other features. Do you have some more details for us?
I’ve been playing around with it quite a bit. It’s definitely a nice mod and adds more than a few dimensions to the game.
some random observations:
PRO:
You can play 4 (i think?) new races. Each has unique ship designs, unit balances, tech trees, unit types & names, etc. It probably increases the complexity of hw2 strategy ten-fold. All of us in SF know pretty well what-combats-what in terms of rock-paper-sissors Hiig vs. Vay combat…but that’s all changed now. Unit balances are TOTALLY different for each race.
the ship models are beautiful. It looks as if they exactly match those of hw1 and cata, but the texture resolutions are much, much higher so that they share comperable detail with Hiig and Vay ship models.
CON:
IN MY OPINION, the Kadeshi race is WAAAAY overpowered (these are the needle like motherships you saw in that nebula level of hw1 single player campaign). Levi disagrees with me, but I can’t help but notice that he plays nothing but kadesh now (levi please correct me if I’m wrong ). If, for example, you try to combat Hiig swarm with Kadeshi swarm, the Hiigys will be DECIMATED in seconds. You have to accompany a hiig swarm with flaks AND torps if you want a hope of surviving. This wouldn’t be a problem, normally, but not only are Kadeshi the kings of swarm, they ALSO seem to be the king of Heavy units! The Light Mica and Dark Mica have built in inhibitor and permanent cloak ability, respectively, and they can be upgraded with this totally devastating weapon that seems even more powerful than the Vay trinity cannon. I could go on, but I won’t. Again, feel free to disagree, but from what I’ve seen of the mod so far (which is a fair amount), the kadesh offer a significant advantage that is not balanced by the abilities of other races. This poses a big problem for multiplayer games, definitely (IMO).
some significant bugs/drawbacks weaken gameplay experience, but not by much. The two biggest bugs i noticed are
(a) there is no in-game dialogue (e.g. “Battlecruiser Complete”) at all - this is due to the overwhelming number of new unit names, I imagine. Still, it makes it difficult because you have to keep a constant eye on your queue to know when stuff is finished
the chat function is essentially broken. You can only directly whisper to teamates - you can’t broadcast text to all players in the game. I’m sure that’s a simple bug that can be fixed easily
the unit names for some races are TOTALLY obscure. While they’re very creative (“The Hand that Shapes” is the name of the Turanic mothership, I think), they don’t give a hint as to their purpose. This makes the learning curve for each race slightly larger. (not necessarily a bad thing - but when you’re new to the mod and you see an incoming squadron of “Partners”, you’re not really sure what to combat them with…ok, bad example - “Partners” are scouts…not really threatening )
some changes to existing races have been made. For example, Hiig prices have gone up, but the marine frig now comes with a defense field and there is now a multigun corvette, etc.
sounds like the modders went overboard with kadeshi even reading on the kadesh articles they are not that strong.
and their swarms run out of gas in 10% of the time any other race would with all fighters. unless fuel burn is turned off.
i do agree that the kadeshi fighters where insane strong and fast but they burned up so much gas so fast they are dead in the water after they decimate your fighters. multi gun corvettes from HW 1 kushan own em tho defenders too.
as for perma cloak thats lame. and inhibiter built in is pointless as well.
sounds like who ever made the mod realy wanted a huge advantage swarming. they need to balance each race to each other all swarms should be equal in power it should be the skill of management and tactics used that wins the fight not race type.
You obviously know that I play. Me and Levi are the most experianced with it. If you want some help with it ask me or him. I’d love to play a few games with you guys. This looks like it could be the best thing that ever happened to Homeworld 2.
Dessy
i know about HW 2 and i know just about everything about hw 1 and allot about cata too.
so i know the entire kadeshi story line and and the ships that do exist for it dont acount for the power the kadeshi where given by that mod and plus i did read the replies in this thread and i do read websites too
please enlighten us as-to the kadeshi story line for those of us who have not played hw1 and don’t read other websites lagsy, for although i have played hw1 i know of some who play hw2 that have not.
its been a while since I played hw1, but IIRC, the Kadesh were supposed to be the same race as the Kushan (Hiigarans) - after the Hiigarans were forced off of Hiigara (heading toward Kharak), some ships left the convoy and went into this big nebula, and over the years they became the Kadesh while the rest of the Hiigarans became Kushan on Kharak.
Also, this comes via PM from Levi, who asked me to post this for him (in response to my claim that the Kadesh are overpowered)
You should know that Levi has played this way more than I have, so his opinion is probably better.
I forgot that i left them out. yeah the elite vettes will KILL your stuff. Specifly your fighters and vettes. The ELite swarmers are anti fighter and vette vette. THey use a burst attack very much like the hvy vette burst attack from hw 1. That is what i used to rape your swarm TW and Oj’s.THose things can make all the differnce for teh kadeshi. Or go with the adv swarmers they are real nice anti fighter vettes.
First, I was just asking why Levi was not accepted into sf twice, I never said he wanted to be in SF. I hate being told garbage like us long timers, hey, hello, I am a long time player, maybe not as sf, but I have been around since hw1 came out. My life as a player does not begin upon being accepted into SF. I have always been friendly with Levi and vice versa. He has never given me anything but respect, and I see him in HW2 as being helpful to many players, and he does team up with SF players, so my experience with him before and after becomming SF is been only positive. All I will ever say is personalities are always tricky, one persons friends can give another friend the hives…so I was just asking for info.
2nd as for the fx mod. I am slow on builds for some races, and it is fun to lab ideas for speed. This alone makes things interesting. This alone may, could, lead to other ideas in either platform we as SF play. This can,could , make us all stronger players because of the self examination in our play. This is why I as a teacher, strongly believe this mod is a good one for the clan. Just an observation from this trained observer.
3rd As a trained observer, just read the few posts about Levi helping HW2 players with the mod, and at times tactics. From what I can deduce, perhaps levi in HW1 behaved, ahh, well not well. Perhaps form arrogance, perhaps from being young, perhaps not getting in SF pissed him off. No matter the reasons, for the most part the collective HW2 interatcions are not the same as the HW1ers experience. I just see someone who is very skilled in tactics, and not let into the clan 2 times was a bit unclear to many hw2ers.
Here is a link to download a 16 minute video of the FX mod. I warn you it takes a bit to download, but I think it’s worth the wait. http://www.sendspace.com/file/xvbxxs
Also! I have taken the time to make Taiidan Missions on the FX mod to the best of my ability. These are good for any player, skilled or not skilled. It’s fun. I’ve played through all 8. All are challengeing except the first one cause of course so you get a feel for it. I wrote a setup for those who want to try it I’ve only got Mission 1 so far Mission 2 tomarrow maybe. Anyways here it is:
Taiidan Missions (FX)
Mission 1 (Encounter With Vaygr Forces)
Setup:
Map: (4p) Subjugate Your Friends, Homeworld Classic
Human Player: Base color: Light yellow, Stripe color: Red. Badge: Taiidan Badge from the mod.(Stays the same throughout every mission)
Teams and Positions: Human Player: Team 1, position 1
CPU (1): Team 2, position 2
Game Setup Cont.
Resource Multiplier: Low
Unit Cap: Low
Starting Resources: Medium
Start with: Carrier only
Win Condition: Destroy Mothership (in this case carrier)
Resource Injections: Off
Resource Lump Sum: Off
Bounties: Off
Research: On
Crates: Off
Hyperspace: Off
Also the swarmers are very inaccurate. THe adv swarmers will help them win the fighter battle and the elite are good at both anti fighter and anti vette jobs. BUt can be easily killed by anti vette fighters or by torps and such. ALso its real fun to play race wars with the mod. Ya know Higgy’s vs higgy’s etc etc. Just tried hig and taiidan vs me Taiidan and Taiidan. The Hig LC’s are evil little buggers. TK god for repair vettes and being able to hyp caps out wihtout needing a hyp mod. THe Taii hc’s are real nice against DD’s and such but it took a while to kill one BC with 3 hc’s but i had moviablity advantage so i lived. LOL! ALso the Missle destroyers are a nice thing to have but a pain to fight against when u have strike craft. Tears them up like mad! AH the sexy missle volley is a lovely thing to watch when u are using it. But when its used on u RUN!!!or better yet if u are turanic and its beening used agsint your IAF’s have them cloak and the missles will only kill one and the rest will live! Nice trick eh? Then u can uncloak and kill that bugger. I cant wait till i get a better comp so i dont have to play this against the comp with peeps and kill peeps instead lol because of so much lag with this comp. WOOT one month and a half to GO!!! And MALONE GET THE MOD DUDE!!! Ya gotta give it a try buddy you will LUB IT!