i know how u lubs reefa ![]()
enjoy

ooo this is like a double reefa, less intense.
Oooooh.
/me wonders how long it will take my colls to pick up all those tiny rocks
ya definelty less intesne cus you cant build everything you want to with those tiny RU rocks.
I’d love to see this, I like the basic idea, but I’d prefer to have the two lines sparsly populated by large rocks instead of with all these crappy puny rocks. On reefa I like to cap or 3 wall and that takes loads of RU. Bigger rocks=better. No dust though, just lots of big rocks.
well fiirkan there is no tiny rocks colls will get.
roid 0 = non havestable rock for design onlly
roid 1 = smallest harvisable rock
roid 3 = medium harvistable rock
roid 4 = larger havistable rock
i only used 0 3 and 4 ![]()
Ohhh ok! Thats good. I was worried that it might be a bear to harvest. That sounds re-assuring.
For asteroids:
Asteroid0 (value-11RU’s - non-harvestable)
Asteroid1 (value-25RU’s)
Asteroid2 (value-40RU’s)
Asteroid3 (value-100RU’s)
Asteroid4 (value-400RU’s)
For dust clouds:
DustCloud0 (value-50RU’s)
DustCloud1 (value-108RU’s)
DustCloud2 (value-250RU’s)
DustCloud3 (value-700RU’s)
For Nebulae:
Nebula0 (value-100RU’s)
Nebula1 (value-100RU’s)
Nebula2 (value-100RU’s)
Nebula3 (value-100RU’s)
Nebula4 (value-100RU’s)
just keep them values in mind when i make ur coll/cont ratio
on any map and also when u think up a map ![]()
you sure dust3 is 700. what is the max that can be collected for 1 coll
and btw. i dont like less intesne games. reefa is one of my favorite maps
thats why dust 3 will fill a coll and still have some left ![]()
coll can take 650
leavies 50 behind ![]()
and those stats are from the old map makers primer site they where insane skilled at map making and have a complete guide on how to make a map with out mission man if ur good at seeing the map in your head while u type in numbers lol ![]()