Subjugate Your Friends
By Noob
Double Kushan or double Taiidan strat:
Player A: builds ONE extra research.
DOES NOT BUILD SCOUTS (I cannot stress this enough, if he does he wont have money for his end of the strat)
researches cap drive first, then splits up three on gravs, two on cloaks. Then researches assaults, then ions
builds 4/1 in colls or 5/2 (try this out I forgot what was the right thing, I know that in subjugate 5/2 for a graver is perfect but it doesn?t have a lot of ru, so maybe in 2v2 4/1 is wiser)
Player B:
Builds scouts,
Gets 4/1 or 5/2 in colls (same problem here)
Researches: cap drive, cap chassis, ions, gravs or destroyers depending on enemy strats.
This player is the firepower end of the strat: hell have two assaults with a third one popping out when u hit middle.
Should have a lot of support too, cuzz hell be 2vs1 for just 30 seconds against two VERY strike heavy opponents.
Scouts on evasive, a lot of zzzz, and try to make colls survive for just a minute.
After a minute in comes player A: to everyone it will just seem that it?s a newbie that is sending in ABSOLUTELY NOTHING.
In reality, he will have a grav, a cloak, and four supports walking in the battlefield without ANYONE being aware.
Why this strat is unbeatable if the opponents do not know in advance that your gonna do it:
Cloaked gravs: u cant kami them with colls.
You just cant, heck u wont even KNOW WHATS HITTING YOU, AND WHY UR FRIGGING SWARM IS HANGING THERE, until its too late, u need to research proximity sensors, and by then all ur strike craft is dead and player B is already working on the colls.
Requires more then good team play.
You need to be l33t to do this, but it?s just awesome if it works.
remember gravs wont be rdy when u hit the middle, the cloack neither, they will still be building, AND one of the teamplayers will NOT have SCOUTS
so be smart :
SEND BOTH UR COLLS TO THE MIDDLE when u have controller (yes they are in more danger early on, but u will only have ONE CLAOCKED GRAV out in time, so the area which u can control is LIMITED)
as the ru runs out there send all your colls ALWAYS to the same spot on the map, UNLESS enemy swarms are under control.
the CAPPER must try to get ALWAYS INSIDE the protecting gravity field. or he is in serious danger, therefore, before ressing ions, reserarch prox sensors, so u can see where ur allies grav IS.
the CAPPER HAS TO USE HIS IMMENSELY OUTNUMBERED SCOUTS to drag ALL THE STRIKE CRAFT TO WHERE UR ALLYS GRAV WILL BE AND KEEP IT THERE, the fact that this is also where ur colls are, makes it more attractive for the enemy to go there, so its possible… if it fails, ur dead.
the building can be optimised by the GRAVVER feeding the CAPPER recources UNTIL he is in grav production. the capper will NEED the firepower, the gravver needs money LATER .
GRAVVER >>>>>>>>>>>>>>>>>>>>>>>MUST NOT STOP >BUILDING GRAVS<<<<<<<<<<<<<<<<<<<<<<<<<<
even if the enemy looks under control, they might have docked swarms, and when that ur gravs run out, they will own u (the one time we ALMOST lost was when this happened)
I repeat: extremely good team play required, but unbeatable if done right in 2vs2 on this map